Tencent (the most powerful company in China) Part Three.
The entry of Big competitor (a war between Tencent QQ & Microsoft MSN)
Unfortunately for Pony, that happiness would be
short-lived, as little did he realize his company was about to go to war. And their
opponent was a hundred-billion-dollar corporation called Microsoft. In
2004, a chat service called MSN entered the China market, as a direct
competitor to Tencent QQ. MSN was run by Microsoft, which was terrifying for
Tencent, as Microsoft had such vast wealth and resources. And Microsoft had
decided to double down on its efforts in China, given it was such a massive
market. And since their chat service was much more professional and
streamlined than QQ, MSN quickly attracted businesses and students.
QQ seemed more like a casual chat application, but less
of a serious communication tool. On the other hand, MSN was becoming more
widely used in offices in China and thus was quickly eating into QQ’s market
share. Tencent really just had one big advantage over Microsoft though: MSN’s
decision-making was much slower because of their bureaucratic corporate
hierarchy, where every big decision had to be signed off by their American
headquarters.
For example, it was actually MSN’s China team who
suggested the idea that users should be able to still receive messages
even while offline, and be able to see them when they came back. But the
suggestion never went anywhere. Meanwhile, Tencent managed to incorporate the
same feature in just a couple of weeks, and it proved to be hugely popular.
And so even though Tencent had grown into a fairly big
company by this point, it still acted more like a scrappy startup. This often
meant their apps were a bit buggy and had some issues, but they were able to launch
new features really fast, get real-time feedback, and just fix issues along
the way with very regular updates. Another issue for Microsoft’s MSN chat was
that initially, they kept all their data back on US servers, which meant Tencent
QQ chat service that ran on local China servers was much faster to use.
But the biggest mistake for MSN was that they later
incorporated their MSN chat into their platform MSN Live, and this just
confused users, as now to use the chat they had to go to a website instead
and it was just an unnecessary extra step. Ultimately, despite having greater
resources, MSN lost the fight to Tencent. In truth, China hadn’t been a
main priority of theirs - Microsoft had bigger battles going on elsewhere like
with Google in the US.
Whereas Tencent at the time had just one focus, which allowed them to go all in. But this victory over Microsoft was a critical turning
point for Tencent, as after defeating a much bigger competitor, they went on to
completely dominate the chat market in China, passing half a billion users
in late 2005. And it was this dominance that would be the springboard for
all of Pony’s other plans.
You see, Pony had a vision of being much more than just
a popular chat platform, but instead a whole network of integrated internet
services, as that would make it harder for anyone else in the future to try
and compete with them. And so Tencent began adding several other features to
QQ; like the ability to access news. After seeing how quickly Tencent was
growing, a South African company called Naspers decided to invest $32
million dollars in Tencent and became their largest shareholder.
In fact, they still are to this day, meaning Naspers got
one of the highest investment returns ever. But back when they first invested
in Tencent, this gave Pony the influx of cash he needed to begin the next
stage of his plan. And this is where things start to get crazy. Tencent had
realized that a lot of people used QQ whilst playing games, as people
would chat with their friends whilst they were all playing. So Tencent decided
the next logical place for them to expand was into both acquiring and
building games of their own.
The next stage for Tencent
Since they already had such an active user base, within
just a year of integrating games into QQ, Tencent had added another $50 million
dollars in annual revenue. Now, Tencent's quick expansion into the gaming market
was aided massively by the fact they were a China company. As you may know, the
internet in China is restricted by the great firewall, which stops people
within China from accessing many websites the China government doesn’t want them to
- including the likes of Facebook and YouTube. And that’s largely because
it wants to censor what its citizens can see, but also because it wants to
promote local China companies instead. And as a result, in many industries, China has a policy where foreign companies have to partner with a local China
company to be able to sell their products or services in China, and so this
meant Tencent could simply team up with makers of successful games in
other countries and then adapt and distribute their game to the China market.
These licensing deals allowed Tencent to make a lot of money quickly without
even having to produce any games themselves. They could just partner with
makers of popular games in other countries, bring their games to the China
market, and promote them to their massive QQ user base.
Since international companies were reliant on finding a
China partner if they wanted to enter the China market, Tencent knew they had a
lot of leverage and an unfair advantage in negotiations. If game makers
wanted to bring their games to China’s gigantic population, they needed a China
partner, and who better than Tencent?
One example of Tencent's power is illustrated by an
anecdote from the American video game developer Zynga when they were
trying to agree on a deal with Tencent. An ex-Zynga employee said: “Negotiations
go on for months and months, and then by the time you get to the redline stage
in the contract, all of a sudden at the last minute, they change everything.
It’s a business tactic they use to wear down their partner.”
But as well as licensing games for the China market,
Tencent did make some of their own games too - normally by just
replicating fairly simple games that were working well elsewhere;
for example, QQ Speed was very heavily inspired by
Mario Kart. This of course was even more lucrative than licensing as it
meant they kept all the money for themselves. And it was a low risk as they were
using game concepts that were already proven to work well abroad, and just
making their own version of it for China.
However, since China had a major lack of digital piracy
enforcement, Tencent realized if people weren’t paying for games upfront and
were just sharing them for free, why not make the games free for everyone, and
make money through in-game sales instead - like paying for extra lives, features,
and upgrades. Nowadays of course micro-transactions within games are extremely
normal, but Tencent was definitely one of the first to push this so
heavily. And it worked - Tencent's revenue continued to rise. With monetization
now going so well.
Tencent culture work on new projects.
Tencent IPO’d in 2004 on the Hong Kong stock
market, which provided them a war chest for Tencent to invest heavily in
more expansion and growth. However, that growth would only be possible thanks
to Tencent's culture. Now, most China tech companies are notorious for their
long work hours; the schedule is often referred to as the 996 schedules; meaning
you work 9am to 9pm 6 days a week. And certainly, at Tencent, the culture
was very demanding, with internal meetings often going on past midnight.
But Tencent also had a strict hiring process, as Pony
believed that five A-players were better than a team of fifty who wasn’t
fully committed, as even one person lowering the standards and not
working hard, can reduce team morale and drag down everyone else to their
level. Not just that, but one of the key cultural decisions Pony made after
their battle with Microsoft, was to ensure that almost everyone in the business
had the freedom to pitch new ideas and work on new projects. So rather than
having a specific research and development division, everyone was expected
to innovate.
As a result, the whole of Tencent workforce was
actively monitoring the market for new apps and ideas they could
essentially rip off and incorporate into QQ. Even Pony himself said in an
interview at the time: ‘I don’t blindly innovate. The smartest approach is
to learn from the best examples and then try to surpass them.’
Pony pointed out that this is exactly what American
tech giants like Microsoft and Google did as well. But in China, it really
was the wild west where anyone could just blatantly copy anyone else with no
protection. And to be fair, this wasn’t one way; whilst Tencent copied others, others
copied Tencent as well. But because Tencent QQ software gave them access to
hundreds of millions of China users, it meant they could then divert that
attention to the new features they launched, giving them a huge advantage.
Tencent antivirus QQ Doctor and the battle with Qihoo.
Before long, Tencent had a notorious reputation as a killer copycat. And Tencent's reputation took an even bigger hit after a battle with a security company called Qihoo, which offered a popular antivirus software called 360 Safeguard… Tencent had decided they wanted to get into the security market as well so they’d created their own very similar version of Qihoo’s security software, called QQ Doctor, and because they could simply integrate it into the already very-popular QQ software, they almost immediately gained a 40% market share in China.
So, Qihoo decided to fight back by launching a big
media campaign accusing Tencent of spying on its users, saying Tencent
accessed user data and files on people’s devices it didn’t have permission
to. Tencent sued Qihoo as a result, but in the court of public opinion, this
backfired, as it looked like a bigger company just trying to silence a
smaller company with legal threats, rather than actually trying to demonstrate
their innocence. And then Tencent made an extremely bold move: they informed
users that Qihoo’s software was not compatible with QQ. Meaning users had to choose:
either to keep Qihoo’s security software or keep the beloved chat app that
connects them to all their friends and family.
You couldn’t use both. If QQ detected Qihoo 360 safeguard
on your system, QQ stopped working. But Tencent's gamble paid off. Tencent knew
that ultimately, most users were too connected to QQ to abandon it. So Qihoo
were mostly the ones who lost users instead. People just switched to QQ’s antivirus
software which was very similar anyway.
It was yet another victory for Tencent, and proof of
how easily they could launch a new internet service, and almost
immediately become the market leader. In the media, headlines such as ”Tencent Empire
Out of Control” started to appear, as this was clearly monopolistic to
essentially ban your users from using a competitor’s product.
But interestingly the China government showed no
interest in intervening; they seemed quite happy to sit back and let
Tencent grow. Only later would it become clear why. But with no regulations or
laws to stop them, Between 2005 and 2010, Tencent's revenue went from $200 million
dollars to $2.9 billion dollars. However as Tencent continued its expansion
in China, opening up more internet services and then leveraging QQ’s
massive user base to make them popular, eventually they realized a new strategy
might be needed. For a while, Tencent had simply been trying to work on
everything, competing in loads of different sectors, making clones of all
different internet services and just seeing what worked.
Do not turn everyone into your enemy.
Basically, they tried to compete everywhere, rather
than playing to their own strengths. And really, Tecnent’s biggest strength was
in leveraging its QQ chat platform with hundreds of millions of users, to
direct traffic to other places, like they’d done with news and gaming. So as
their copycat reputation got worse, one Tencent executive said: ‘There’s
a lot of great entrepreneurs outside, and if you turn every single one of
them into your enemy, it’s not a good thing. As a company you can’t actually
hire these entrepreneurs, so what are you going to do?
Investment is actually the best way to get a piece of
their action.’ Thus, Tencent began shifting its strategy towards investing in China
companies instead of always trying to directly compete against them and
crush them. For example, Tencent paid $448 million dollars for 36.5 percent of
China’s third largest search engine, and merged their own search product
into that, rather than competing.
Tencent was now willing to back a champion rather than
do everything itself. Essentially, Tencent's new strategy was almost to become a
start-up incubator. It would invest in businesses and take some of their equity,
and then build an ecosystem of connected companies that it could help grow
using its existing user base and infrastructure.
Another example was when Tencent combined with China’s
second-largest online retailer, JD.com. Tencent had no real expertise in e-commerce
themselves, so they figured it made sense to just back one of the most
prominent companies in the industry in exchange for equity, and then
leverage their own internet traffic, experience, and capital to help the
company they backed to succeed.
As a result, Tencent became a kingmaker - as support
from Tencent could help ensure a company was successful. And from Tencent's
perspective, it meant they massively reduced operational complexity as they
weren’t doing literally everything themselves anymore. Before long, Tencent
was one of China’s biggest investment companies. And QQ was now much more
than chat software - it was a portal to many other internet services
that Tencent had either created or invested in. And thus, QQ seemed
unstoppable.
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